Published in Romania - Warfare analysis - 03 Dec 2021 11:50 - 12
As the title says, I have a suggestion for the admin.
Right now the consumption is 100% and the duration of it is 3 minutes.
First let me point out some relevant facts.
1. Warfare activated means that Visa players are winning whatever they wish, no doubt... I'm not taking sides, agreed?
2. this game should be based at least a bit on the non-Visa players
3. some players buy packs from Visa players for gold, so the admin profits from them too... I'm not taking sides, agreed?
4. even the 'pack for gold players' can't do anything in the last 3 minutes where the Visa boys fight, everyone agrees? Why? Because they are saving the gold for packs from which the admin profits, point.
5. 'packs for gold' players will lose interest if they can't influence the game result, agreed? This means less € for the admin, I think this the admin understands 👍🏻
6. Non-visa and 'packs for gold' players are losing interest in the game due to the Warfare, agreed?
Ok... Now the suggestion.
Lower the price of the Warfare to 10 gold AND 25 gold... AND introduce 2 versions of it:
1 option for 10 gold (let's say for all players accept Visa maybe).
The duration 5 minutes and consumption 25%
2 option (for Visa boys) for 30 gold duration 3 minutes and consumption 50%
Result?
More people will use the Warfare, the battles will be more interesting to all players and Visa can still decide wars but they have to work for it because there may be (let's hope) some players that want to make a difference on the other side.
And most of all, the admin could win more € 😛
Right now the consumption is 100% and the duration of it is 3 minutes.
First let me point out some relevant facts.
1. Warfare activated means that Visa players are winning whatever they wish, no doubt... I'm not taking sides, agreed?
2. this game should be based at least a bit on the non-Visa players
3. some players buy packs from Visa players for gold, so the admin profits from them too... I'm not taking sides, agreed?
4. even the 'pack for gold players' can't do anything in the last 3 minutes where the Visa boys fight, everyone agrees? Why? Because they are saving the gold for packs from which the admin profits, point.
5. 'packs for gold' players will lose interest if they can't influence the game result, agreed? This means less € for the admin, I think this the admin understands 👍🏻
6. Non-visa and 'packs for gold' players are losing interest in the game due to the Warfare, agreed?
Ok... Now the suggestion.
Lower the price of the Warfare to 10 gold AND 25 gold... AND introduce 2 versions of it:
1 option for 10 gold (let's say for all players accept Visa maybe).
The duration 5 minutes and consumption 25%
2 option (for Visa boys) for 30 gold duration 3 minutes and consumption 50%
Result?
More people will use the Warfare, the battles will be more interesting to all players and Visa can still decide wars but they have to work for it because there may be (let's hope) some players that want to make a difference on the other side.
And most of all, the admin could win more € 😛
Support
IoaaLajbachPony of DarknessTsiggerBunnyLiupevallRomyalt puiComments (12)
or maybe remove it - because it will only be used by big tanks with a lot of gold available
i ve never saw a small player making a difference with it
@Undercover007, but how tsigger will hit on battles then? he has 50k+ energy pool. he wouldnt have any influence on battles if warfare is removed because there is no point having 100k+ energy pool if you just cant dump it in a low time frame he invested thousands of dollars so whats the point for him to play then? you expect him to left click his fight button on his screen for 5hours everyday in this game? eheh
to be honest i never saw him using warfare, but i saw atilabg or itso in many ro battles.
anyway it s pointless to name 1 or 2 players - for me the important fact is that warfare is grossly unfair to 99% of active players
How about this. Remove warfare and implement SpeedFight boosters. When you activate it you cant fight flaster.
Q1 25%
Q2 50%
Q3 100%
Q4 200%
Q5 300%
And make them buyable.
Or, introduce 2 different speedfight boosters, small and big one. Small can be buyable and it gives x2 faster fighting. Big one can be only won on tournaments or missions and IT gives x3.
@Undercover007, tsigger was only one of them. you can also count atilabg and itso and many other people with high energy pool. why do we expect them to sit and click the fight button for hours on a dead game? you allow me to have 30k energy pool and 1k energy usage per hit. wtf is this bullshit? make it at least 5k energy usage per hit so everyone would be happy. the problem is not warfare but the admin himself. he killed the game with his unbalanced changes... he changed/added so many things without thinking the consequences
I Have a better idea: add a pet (bombardier beetle) who increases damage during warfare, so it will be even more beneficial to buy gold with €€€ to use it
I would either remove it because it scope declared by admin it was clear that was not reached: to be used by new players, it was quite opposite OR I would limit it at 1 use / week. Or first use = 50g, second use =100g, etc.
voted
remove all boosters, remove all pets, maximum 5 hits with weapon per days
sum: Remove Warfare.. Voted
Guys guys, u didnt read?
https://www.erevollution.com/en/article/37870
good but when you see admin read or do it?