Published in Argentina - Financial analysis - 16 Apr 2016 20:57 - 4
Spanish: Here
Today's article has little to do with the publications this newspaper is about (I'm going to be back, I promise ;) ), but I have developed a tool for calculating all sorts of useful information when producing food or weapons and you don't want to do all sorts of calculations in your head.
It can be found by going here: http://e-revollution.tk/calculator
Here is a screenshot:
- Amount of employees affected in production.
In here we are going to add the number of employees for each salary. Suppose we have 3 employees which we are paying 20CC, and then 2 other ones, which we are paying 25CC. We will then put a 3 in the first field, and a 20 in the second. Click the + sign for a new row, and enter a 2 in the first field, and 25 in the second.
- Production
We are going to use this section to put all the data on what we produce and how much we spend on it.
* Amount of raw produced
Here we will enter how much raw items we produce in total. Suppose we have a Q5 factory, where if we work and include an employee, we get 1000 raw items, we will put a 1000 in this field.
Ideally, we will always produce more raw items than final product. In the case we buy raw items, we should enter here the amount we produce, plus the amount we buy.
* Used employees
Enter here the amount of employees used to get the raw items from previous field. In this example, we only used 1 employee, so we enter a 1 in this field.
* Amount of used raws
We will enter here the amount of raw items required for production. Let's suppose we produce 200 food, using 400 raw, so we will enter 400 in this field.
* Total production
Here we enter how much we produce of the final product. For our previous example, we produce 200 food, so we enter 200 in this field.
*Used employees
The same as for the raw ones, but for production. For the 200 food example, we used 2 employees, so we enter a 2 in this field.
- Finances
What we enter here, is going to be used for the calculations on how much we should ask for our production, either in the local trade market, or in exchange for gold.
* Expected return
We will enter here how much we want for profit. For our example, we are going to want a 50% return, so we just enter a 50 in this field.
* Price for gold
The amount entered here, is how much CC we think we can sell our gold, in the case we sell it directly to a player. Let's suppose the cheapest offer in the trade market is for 1 gold = 160 CC, so we put here an aproximate value, we say 155.
* Gold for CC
The value we enter here, is for how much gold we can buy CC directly in the trade market. Basically in the case we need the CC right away (like to pay salary). Let's suppose the cheapest offer is for 1 CC = 0.008 gold, so we enter 0.008 in this field.
NOTE: We are not considering here the spending in energy for our work in the factories, since that makes it more complicated. The results are just as a way to get a general idea of prices, the error for not considering this, is negligible.
NOTE2: You don't need to enter data in all fields. If some values are missing, some calculations will be omitted.
Here is an example and its meaning:
Total employees and Average salary
Just information values, used as a feedback of entered values.
Raw production cost
This is the cost, based on how much salary we are paying, of 1 raw item. In this case, 0.022. Selling a raw item in the trade market for a lower price, means we are loosing money.
Production cost
This value tells us the cost, based on how much salary we are paying, of 1 final product. In this case, 0.264. Selling this item in the trade market for less than that, means we are loosing money.
Price of each raw with the expected return
This is a suggested value of how much we would have to sell each produced raw item in the trade market, so we can get the expected return (50%). In this case, 0.033.
Price of each product with the expected return
This is a suggested value of how much we would have to sell each produced final item in the trade market, so we can get the expected return (50%). In this case, 0.396.
For the case where gold can be sold for XXXX CC
In this section of the results, we will see the amount of items for the final product we can sell for 1 gold. These values ume that we can go to the monetary market afterwards, add an offer for 155 CC, and someone is going to buy it. It will suggest an amount of items to sell to break even, and the amount if we want to get the expected return.
For the case where you need to buy CC for XXXX gold
This case is the same as the previous one, but for the case we have to buy the CC right away. Again, you will get the amount of items to sell for 1 gold, to break even, and to get the expected return.
That is all, I hope you like it and is useful... Please let me know if you have an idea of more tools that would be useful for the game, or if you find errors in this one, etc...
Also, if you would like to see this translated to your own language, just send me a PM, and we can work on adding it :)
Cheers! o7
Today's article has little to do with the publications this newspaper is about (I'm going to be back, I promise ;) ), but I have developed a tool for calculating all sorts of useful information when producing food or weapons and you don't want to do all sorts of calculations in your head.
It can be found by going here: http://e-revollution.tk/calculator
Here is a screenshot:
- Amount of employees affected in production.
In here we are going to add the number of employees for each salary. Suppose we have 3 employees which we are paying 20CC, and then 2 other ones, which we are paying 25CC. We will then put a 3 in the first field, and a 20 in the second. Click the + sign for a new row, and enter a 2 in the first field, and 25 in the second.
- Production
We are going to use this section to put all the data on what we produce and how much we spend on it.
* Amount of raw produced
Here we will enter how much raw items we produce in total. Suppose we have a Q5 factory, where if we work and include an employee, we get 1000 raw items, we will put a 1000 in this field.
Ideally, we will always produce more raw items than final product. In the case we buy raw items, we should enter here the amount we produce, plus the amount we buy.
* Used employees
Enter here the amount of employees used to get the raw items from previous field. In this example, we only used 1 employee, so we enter a 1 in this field.
* Amount of used raws
We will enter here the amount of raw items required for production. Let's suppose we produce 200 food, using 400 raw, so we will enter 400 in this field.
* Total production
Here we enter how much we produce of the final product. For our previous example, we produce 200 food, so we enter 200 in this field.
*Used employees
The same as for the raw ones, but for production. For the 200 food example, we used 2 employees, so we enter a 2 in this field.
- Finances
What we enter here, is going to be used for the calculations on how much we should ask for our production, either in the local trade market, or in exchange for gold.
* Expected return
We will enter here how much we want for profit. For our example, we are going to want a 50% return, so we just enter a 50 in this field.
* Price for gold
The amount entered here, is how much CC we think we can sell our gold, in the case we sell it directly to a player. Let's suppose the cheapest offer in the trade market is for 1 gold = 160 CC, so we put here an aproximate value, we say 155.
* Gold for CC
The value we enter here, is for how much gold we can buy CC directly in the trade market. Basically in the case we need the CC right away (like to pay salary). Let's suppose the cheapest offer is for 1 CC = 0.008 gold, so we enter 0.008 in this field.
NOTE: We are not considering here the spending in energy for our work in the factories, since that makes it more complicated. The results are just as a way to get a general idea of prices, the error for not considering this, is negligible.
NOTE2: You don't need to enter data in all fields. If some values are missing, some calculations will be omitted.
Here is an example and its meaning:
Total employees and Average salary
Just information values, used as a feedback of entered values.
Raw production cost
This is the cost, based on how much salary we are paying, of 1 raw item. In this case, 0.022. Selling a raw item in the trade market for a lower price, means we are loosing money.
Production cost
This value tells us the cost, based on how much salary we are paying, of 1 final product. In this case, 0.264. Selling this item in the trade market for less than that, means we are loosing money.
Price of each raw with the expected return
This is a suggested value of how much we would have to sell each produced raw item in the trade market, so we can get the expected return (50%). In this case, 0.033.
Price of each product with the expected return
This is a suggested value of how much we would have to sell each produced final item in the trade market, so we can get the expected return (50%). In this case, 0.396.
For the case where gold can be sold for XXXX CC
In this section of the results, we will see the amount of items for the final product we can sell for 1 gold. These values ume that we can go to the monetary market afterwards, add an offer for 155 CC, and someone is going to buy it. It will suggest an amount of items to sell to break even, and the amount if we want to get the expected return.
For the case where you need to buy CC for XXXX gold
This case is the same as the previous one, but for the case we have to buy the CC right away. Again, you will get the amount of items to sell for 1 gold, to break even, and to get the expected return.
That is all, I hope you like it and is useful... Please let me know if you have an idea of more tools that would be useful for the game, or if you find errors in this one, etc...
Also, if you would like to see this translated to your own language, just send me a PM, and we can work on adding it :)
Cheers! o7
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