Publicado en South Korea - Primeros pasos en eRevollution - 26 Dec 2016 13:00 - 8
Hello.
I would like to remind players of old idea from admin team long ago.
Making Division in battle according to 3 kinds of weapons for activation of whole the items.
Early players might remember that it was raised by admin team to meet the needs of players when damage of high weapons was so high and q1 heli product was in bulks.
At that time, players wanted some changes and admin team implemented poll to check player's feedback about the idea and it was rejected by players. But I would like to mention this idea for 2 benefits I think.
1. An economic point of view.
I think it will activate large production of industries and help players to find reason to produce low level items again. I think young players can start this game in better condition by this too. I guess admin could like to see to start new investment from this.
2. Ensuring more strategy in battle field.
As we know, the victory of battles has been depended on the number of players in one side and their items. I want to see more strategies for our game.
I expect new divisions can be applied in equal condition between top players and new players regardless strength. Also it can have equal points for winning of battles.
There has been many updates for balance till now.
Of course, creating division might make unexpected issues. But no changes means no advance.
I would like to see more changes for our game.
Thank you for reading this article.
I will highly appreciate to any kind of comments of this.
I would like to remind players of old idea from admin team long ago.
Making Division in battle according to 3 kinds of weapons for activation of whole the items.
Early players might remember that it was raised by admin team to meet the needs of players when damage of high weapons was so high and q1 heli product was in bulks.
At that time, players wanted some changes and admin team implemented poll to check player's feedback about the idea and it was rejected by players. But I would like to mention this idea for 2 benefits I think.
1. An economic point of view.
I think it will activate large production of industries and help players to find reason to produce low level items again. I think young players can start this game in better condition by this too. I guess admin could like to see to start new investment from this.
2. Ensuring more strategy in battle field.
As we know, the victory of battles has been depended on the number of players in one side and their items. I want to see more strategies for our game.
I expect new divisions can be applied in equal condition between top players and new players regardless strength. Also it can have equal points for winning of battles.
There has been many updates for balance till now.
Of course, creating division might make unexpected issues. But no changes means no advance.
I would like to see more changes for our game.
Thank you for reading this article.
I will highly appreciate to any kind of comments of this.
Endosar
voozComentarios (8)
o7
too complicated- didnt play
Very good idea, we are 12 in North Korea and if we add division we will be able to win only the high strenght division 12/12 citizens and we will get no chance to win the low division very very good idea
Best idea to balance the game and make strong country more strong without giving a chance to small country
good idea best idea very very wow so good idea (i was inspired by Rapin)
Rapin, I totally agree with you.
let s make better idea for small countries. There must be solution to make more strategical game.
o7
voted
why not