Publicado en Israel - Negocios y Finanzas - 28 Jan 2018 14:17 - 6
Hi all,
After some chats and opinions and some time ping after the big changes made I have decided my thoughts about the market are valid enough to be shared.
I must say one of the reasons I play this game is due to it's market sections. I love formulas and calculating(and that's it for my geeky side)
I will appreciate any notes about it. again, this is only about market issues. it also has a lot of affect on war and politics but I'll leave that for another article.
The recent change of the field hospital and some more minor changes, and the minor changes after that entered quietly has created a situation where a player who can afford it has more then doubled his energy bar for a single investment. that has created the following affects:
*note that percentage being used is getting rounded a bit to make it easier to read
1. food consumption has risen dramatically
2. ammo consumption has risen
3. Q5 LK production cost has risen(from 800 if i'm not mistaken to 1k)
4. houses value has dropped due to their high cost and maintenance from around 21-19 to 14-15. that about a 1/3 of it's value
5. food market has become a lot more active and food Q5 prices are souring 9-10 gold per 1k just in the last couple of days to 12 per 1k. that's 20%-25% raise.
6. affects on ammo q5 was minor, with about 10% change from around 64 per 1k to 70 per 1k
7. ammo q4 interest has risen.
I must say that although at first I was very upset about the implantation of the field hospital, and I still have a lot of comments about the whole changes being made but my feeling at this point is that there isn't really anyone to talk to and we should make the most of it, at second thought I enjoy it since it really stirred a bit the game.
So what are the conclusions from these affects to the players who want to beside being angry to keep playing and adjust to the new situation?
1. Start investing in Q1 food factories to sustain yourself and Q5 for LK and sales. Food Q5 prices will keep raising
if we take out for a second the extra need for food q5 and storage space(which can be byped like we know) , if we wish to calculate what Q# food factory will be best just to fill ourselves everyday and save for the weekend double recovery this is the gold per energy output:
*basic factors:
A. production is being made in a 100% food bonus region
B. raw food cost are not considered. although producing Q5 raw cost is twice the production of Q1 raw cost, it only emphasis my that q1 factories should be used. Also when we think of why we would like to calculate food is to make sure we can create it to ourselves daily, that's the whole point of this formula. so this means each factory give you one production per day for the gold you invest in.
https://imgur.com/a/9zLmT
*sorry, need to start work on my html skills
*there is a mistake in the Q3(last column, the divide to number) row in the formula but I'm sure you can manage with it
That led me to the conclusion that q5 food atm should be used only for LK and for sale and not for bar fill. if your LK factory is lower, try to make sure you have enough factories from that Q# to sustain you and storage them in the market so it won't be used automatic. Also for Q5 price, when you get 2k+ for from a LK, you'll pay more to make sure you produce it everyday, but food factory q5 is still a lot of gold and heli prices makes it worth selling heli and buying food Q5 with it
2. Don't war, produce and sell because it won't stay like this for long
I know, it's a bad thing to say but I thinking solely on the trader's way in this article.
having 1k heli value 70 gold, makes it a lot easier for players with some already built Q5's to accumulate the gold need to build another one very quickly, which will raise the supply of it which in turn will cause lower prices at some point. The fact that countries and MU must hold a supply of ammo for their soldiers means there will be a steady buy rates unless reaching break point no matter what are the amounts
*A good comment from faganeros. Ammo price is affected heavily from wages and because of that they will keep raising in his opinion.
**Late explanation on my theory (had time to think a bit), with the growing amounts of heli factories but not of workers it is more likely that the total amount of heli's produced without workers will raise which in turn will rush the break point I mentioned.
3. Keep producing houses or raw house mat. At some point it will have more value.
The last change has ruined the value of houses. although I myself changed some extra Q4 and Q5 house factories I had to build more heli factories I keep producing houses. since the whole area of houses has it's value destroyed I'm guessing at some point they will implant another change, maybe considering workers and stuff or new buildings that will require house raw mat. Since this is more a wish than actual knowledge I really want to be on the winning side this time with changes and not like last time when I saw 10k ships become 10k submarines :(
Of course there are much more things to add, please feel welcome to comment and a lot more factors to some of the calculations I've introduced but a trade must keep some secrets :)
After some chats and opinions and some time ping after the big changes made I have decided my thoughts about the market are valid enough to be shared.
I must say one of the reasons I play this game is due to it's market sections. I love formulas and calculating(and that's it for my geeky side)
I will appreciate any notes about it. again, this is only about market issues. it also has a lot of affect on war and politics but I'll leave that for another article.
The recent change of the field hospital and some more minor changes, and the minor changes after that entered quietly has created a situation where a player who can afford it has more then doubled his energy bar for a single investment. that has created the following affects:
*note that percentage being used is getting rounded a bit to make it easier to read
1. food consumption has risen dramatically
2. ammo consumption has risen
3. Q5 LK production cost has risen(from 800 if i'm not mistaken to 1k)
4. houses value has dropped due to their high cost and maintenance from around 21-19 to 14-15. that about a 1/3 of it's value
5. food market has become a lot more active and food Q5 prices are souring 9-10 gold per 1k just in the last couple of days to 12 per 1k. that's 20%-25% raise.
6. affects on ammo q5 was minor, with about 10% change from around 64 per 1k to 70 per 1k
7. ammo q4 interest has risen.
I must say that although at first I was very upset about the implantation of the field hospital, and I still have a lot of comments about the whole changes being made but my feeling at this point is that there isn't really anyone to talk to and we should make the most of it, at second thought I enjoy it since it really stirred a bit the game.
So what are the conclusions from these affects to the players who want to beside being angry to keep playing and adjust to the new situation?
1. Start investing in Q1 food factories to sustain yourself and Q5 for LK and sales. Food Q5 prices will keep raising
if we take out for a second the extra need for food q5 and storage space(which can be byped like we know) , if we wish to calculate what Q# food factory will be best just to fill ourselves everyday and save for the weekend double recovery this is the gold per energy output:
*basic factors:
A. production is being made in a 100% food bonus region
B. raw food cost are not considered. although producing Q5 raw cost is twice the production of Q1 raw cost, it only emphasis my that q1 factories should be used. Also when we think of why we would like to calculate food is to make sure we can create it to ourselves daily, that's the whole point of this formula. so this means each factory give you one production per day for the gold you invest in.
https://imgur.com/a/9zLmT
*sorry, need to start work on my html skills
*there is a mistake in the Q3(last column, the divide to number) row in the formula but I'm sure you can manage with it
That led me to the conclusion that q5 food atm should be used only for LK and for sale and not for bar fill. if your LK factory is lower, try to make sure you have enough factories from that Q# to sustain you and storage them in the market so it won't be used automatic. Also for Q5 price, when you get 2k+ for from a LK, you'll pay more to make sure you produce it everyday, but food factory q5 is still a lot of gold and heli prices makes it worth selling heli and buying food Q5 with it
2. Don't war, produce and sell because it won't stay like this for long
I know, it's a bad thing to say but I thinking solely on the trader's way in this article.
having 1k heli value 70 gold, makes it a lot easier for players with some already built Q5's to accumulate the gold need to build another one very quickly, which will raise the supply of it which in turn will cause lower prices at some point. The fact that countries and MU must hold a supply of ammo for their soldiers means there will be a steady buy rates unless reaching break point no matter what are the amounts
*A good comment from faganeros. Ammo price is affected heavily from wages and because of that they will keep raising in his opinion.
**Late explanation on my theory (had time to think a bit), with the growing amounts of heli factories but not of workers it is more likely that the total amount of heli's produced without workers will raise which in turn will rush the break point I mentioned.
3. Keep producing houses or raw house mat. At some point it will have more value.
The last change has ruined the value of houses. although I myself changed some extra Q4 and Q5 house factories I had to build more heli factories I keep producing houses. since the whole area of houses has it's value destroyed I'm guessing at some point they will implant another change, maybe considering workers and stuff or new buildings that will require house raw mat. Since this is more a wish than actual knowledge I really want to be on the winning side this time with changes and not like last time when I saw 10k ships become 10k submarines :(
Of course there are much more things to add, please feel welcome to comment and a lot more factors to some of the calculations I've introduced but a trade must keep some secrets :)
Endosar
spagespagespageAncestralDarken RahlDarken RahlDarken RahlDarken RahlComentarios (6)
just see the job market
only for workers you want 65+ gold
thats why helis are 70g
@faganeros You are correct, the fight after workers has risen the wages which in return raised the base price of q5 ammo. I remember when it was about 45 per 1k for heli.
This is a good point, but I guess that there will be a break point somewhere, maybe with a change.
I will add your comment to the article
Thanks for the analysis and share your point of view
@cOSHi that the way on came to be more new players/multies friendly
and its good, we need NEW player for worker and also the medals-gold that big accounts cant earn the gold for their helis only from medals
@faganeros We know that we need more players. the question is, which ways do we have to reach that goal. But that is something for another article
thing these days dont go for the best but in the other hand dont go to the worst
so its an good way to invest in companies again to make some profit
in the future every one of us will product to fight
its not the best formula and maybe they will change it again