Pubblicato in Estonia - Analisi finanziarie - 15 Jun 2020 11:23 - 7
Greetings,dear readers, and hopefully admins!
The last few weeks have brought many changes to our beloved game, some of them are good,
some of them are bad, and couple of them are game breaking, which is what I
want to talk about today.
As a game, eRev took me by its friendliness to players in comparison to its competitors. I
did not see a need to buy packs to establish my account economically, since the
gold income was pretty good, the available promo packs were good, but not
overpowered and the balance between paying and free users were pretty good.
However, I am not sure that the recent changes will move the game forward, and
if anything, they take quite a bit of the initial charm away.
It was pretty obvious that the game needed a monthly pack, since it is not rational to
buy gold packs and Starter Pack was abused until they had to take away ability
to gift the pack. However, current pack is as game breaking as Starter Pack, if
not more. Nukes pretty much makes the battles an auctions – whoever buys more
of them, is pretty much guaranteed to win. In my opinion, such items should not
be in packs, and even more so in a pack, which you can buy as many times as you
want. In my opinion, those Nukes should be replaced with x amount of Q5 Life
Kits.
The biggest offence in my opinion was tinkering with medal gold rewards again. Last time,
that thing went really badly, really quickly, and it looks like this time it
might be even worse. How does our dear admin expects for new player to max out
his training grounds when medals get out of reach rather quickly. How will
economy module look without gold? Who will be able to purchase food and weapons(although
will anyone even need those, we can just buy Nukes)? Currently, I need little
over 1bn damage to gain 5 gold from True Ally medal, which means that I need to
deal at least 130bn damage to build just one Q5 factory, which is worth 640G.
This is insanity!
Cutting player income while radically increasing price of “maxing out” is just a bad
business practice(don’t get me started on stealing half of players equipment
value and asking them to pay what they already had paid to get back where they
used to be). You might think that players will run to the store page and buy 70
eur gold packs to purchase weapons and get laughed at by Nuke droppers, but
guess what, most likely the opposite will happen, and players will just leave.
Medal gold rewards must be reverted!
While I do agree that some form of monthly pack was needed, in my opinion, the Nukes
must be replaced with 30-50 Q5 Life Kits, and you should be able to buy Monthly
Pack ONLY ONCE EVERY 30 DAYS
I truly hope that administration will reconsider at least the most aching changes that puts even
short term future of this game at risk. Thank you for reading.
Best regards.
The last few weeks have brought many changes to our beloved game, some of them are good,
some of them are bad, and couple of them are game breaking, which is what I
want to talk about today.
As a game, eRev took me by its friendliness to players in comparison to its competitors. I
did not see a need to buy packs to establish my account economically, since the
gold income was pretty good, the available promo packs were good, but not
overpowered and the balance between paying and free users were pretty good.
However, I am not sure that the recent changes will move the game forward, and
if anything, they take quite a bit of the initial charm away.
It was pretty obvious that the game needed a monthly pack, since it is not rational to
buy gold packs and Starter Pack was abused until they had to take away ability
to gift the pack. However, current pack is as game breaking as Starter Pack, if
not more. Nukes pretty much makes the battles an auctions – whoever buys more
of them, is pretty much guaranteed to win. In my opinion, such items should not
be in packs, and even more so in a pack, which you can buy as many times as you
want. In my opinion, those Nukes should be replaced with x amount of Q5 Life
Kits.
The biggest offence in my opinion was tinkering with medal gold rewards again. Last time,
that thing went really badly, really quickly, and it looks like this time it
might be even worse. How does our dear admin expects for new player to max out
his training grounds when medals get out of reach rather quickly. How will
economy module look without gold? Who will be able to purchase food and weapons(although
will anyone even need those, we can just buy Nukes)? Currently, I need little
over 1bn damage to gain 5 gold from True Ally medal, which means that I need to
deal at least 130bn damage to build just one Q5 factory, which is worth 640G.
This is insanity!
Cutting player income while radically increasing price of “maxing out” is just a bad
business practice(don’t get me started on stealing half of players equipment
value and asking them to pay what they already had paid to get back where they
used to be). You might think that players will run to the store page and buy 70
eur gold packs to purchase weapons and get laughed at by Nuke droppers, but
guess what, most likely the opposite will happen, and players will just leave.
Medal gold rewards must be reverted!
While I do agree that some form of monthly pack was needed, in my opinion, the Nukes
must be replaced with 30-50 Q5 Life Kits, and you should be able to buy Monthly
Pack ONLY ONCE EVERY 30 DAYS
I truly hope that administration will reconsider at least the most aching changes that puts even
short term future of this game at risk. Thank you for reading.
Best regards.
Supporta
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Perfect, I support that! These reversions would restore a reasonable level of balance in this game
Of course Everybody expect that monthly pack can be purchased only once per month. Stupid nukes Will destroy the game.
Agree and also bring back LK production
limit MP
Medal gold rewards must be reverted!
thiefs. First they stole equip value/stats from players and now they have took gold from medals and Gold Pack features. Beside that they stole rank and exp points which is the wors, u cant sell something and then take that back without refunding.