MariscosRecio

First impressions, issues, suggestions [Part I]

გამოქვეყნების ადგილი Slovakia - ეკონომიკური ანალიზი - 26 Dec 2022 09:15 - 6

First of all i hope you are having wonderful holidays. Wishing you happy and healthy new year.

Its been almost a month since i started playing here. Enough time for me to see the positive and negative sides of the game. Shortly, the game is good, really good for this genre of games. But there is one thing...

Lets start with the pros first:

1. Admin's activity - huge problem in other similar games that seem on autopilot but not here. Regular admin articles, various events(despite seeing some players complaining that events are just on repeat), helping new players with starter packs. Seeing this is motivational to new players like me. 

2. Events - Various, regular events that can be combined for better outcome for the players. Party boost is great too. Nothing else to add.

3. Different features - temporary items, disciples, equipment, gold pack, airbase, x2 production, x2 weekends, hyper bars, PETS. 

Generally, in my opinion game turned out great with the admin's strategy for older players that got gold during old system and can provide most of the stuff they need themselves. And here we come to
cons:

1. Biggest one and the main issue in my opinion - gold income in general. There are ton of ways for the gold to vanish out of the game but so insignificant ways to earn it. It creates negative gold income which is very, very bad for the ingame economy. This is crucial for old and new players but especcialy for new ones.

Fast calculations shows that even if we count all the gold generated from the top 1 account in the game is 41 718 https://www.erevollution.com/public/game/icons/gold-icon-s.png (Medals and levels) for his 6 years of playtime. At first it may seems like big number but it actually isnt. For a new player to generate even 1/3 of that ammount it will take year maybe two. And with that gold he cant do much. Even for the buildings that are neccesery to build at first like strategic buildings, training grounds and especially food companies and the gold is gone. I fully understand that the logic is players to spend euros to buy gold and catch as much as they can but again calculations shows that player will need to spend between 2500-3500€ to build part of the needed companies to be at least partial self-supporting.

If we count the cost of pink stones needed for pet upgrades cost in euros will be huge most probably over 10 000€ needed for gold packages. Insane ammount of money even for people who like to spend. That creates huge gap and demotivates players to even start. 
Its not bad only for the new players. Older players that have built companies for profit are suffering too. Prices are ridiculous and gold spent on weapons for example have almost zero return rate because of the huge fighting medal gap. 

If Admin or players reading the article thinks im proposing old medal system - im not. 
But something should be done. More fresh gold income to the game is needed for healthier economy. Otherwise new players will not have reason and motivation to stay. This means only current players will have to support the game but for how long? 
Concrete proposals i will make in another article in the upcoming days because this one is getting too long to read.

2. Wiki - i searched but i couldnt find any information that is crucial in the beggining. How much is specific company cost from Q1-Q5 or even Q7. Information about some other features like bussines pack, power pack, gold pack etc. 
This is not that big con as previous but its still very needed.

Thats it for now, thank you for reading, hopefully i said my points clearly and easy to understand. 

მხარდაჭერა

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კომენტარები (6)

Nice article.
don t make yourself tired bro Smile
A very nice analysis, really in these last years Gold became more difficult to get than in the past. About Pets, you do not need to buy Pink Stones, it is cheaper to accumulate Gold and improve them through the events because Admin sometimes give us a period to improve the pets directly with Gold, and the prices are waaay cheaper than Pink Stones (149 Gold per pet level)
Btw sub 3, if you want sub my newspaper too
Cost of production for: Strategic Weapons: Quality Upgrade Cost Damage Q1 10g 50 Q1 Weapons, 200 Weapon Raw Material 500,000 Q2 30g 50 Q2 Weapons, 400 Weapon Raw Material 1,000,000 Q3 100g 50 Q3 Weapons, 600 Weapon Raw Material 1,500,000 Q4 200g 50 Q4 Weapons, 800 Weapon Raw Material 2,000,000 Q5 300g 50 Q5 Weapons, 1000 Weapon Raw Material 2,500,000 Research Center: Quality Upgrade Cost Resource Q1 10 200 Food Material, 200 Weapon Raw Material, 10 Currency 1 work token Q2 30 400 Food Material, 400 Weapon Raw Material, 20 Currency 2 work token Q3 100 600 Food Material, 600 Weapon Raw Material, 30 Currency 3 work token + Hyper bar Q4 200 800 Food Material, 800 Weapon Raw Material, 40 Currency 4 work token + Hyper bar Q5 300 1000 Food Material, 1000 Weapon Raw Material, 50 Currency 5 work token + Hyper bar https://www.erev2.com/en/wiki/12 here have information about company upgrade and costs...
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