국가 Hungary - 전장 분석 - 03 Mar 2018 06:33 - 22
Dear All,
Something has been bugging my mind from the beginning of the game and it reached a point where I can not hold it back anyomore...
It is the mathematics behind the battle module:
Let's examine an example quickly:
![https://i.imgur.com/nb1vhEh.png](https://i.imgur.com/nb1vhEh.png)
Now.
Iran having 16,833,532,232 and Slovenia having 29,394,072,462 obviously does not put the standing to 0%-100%
Dear Beloved Admins:
Here is the formula if you were ever wondering.
Iran Damage=A
Slovenia Damage=B
Total Damage=C (where C=A+B , just in case...)
Iran Side:
(A/C)*100= 36.41%
Slovenia Side:
(B/C)*100= 63.59%
Good luck using it...
You are welcome...
Something has been bugging my mind from the beginning of the game and it reached a point where I can not hold it back anyomore...
It is the mathematics behind the battle module:
Let's examine an example quickly:
![https://i.imgur.com/nb1vhEh.png](https://i.imgur.com/nb1vhEh.png)
![https://i.imgur.com/nIe3ohZ.png](https://i.imgur.com/nIe3ohZ.png)
Now.
Iran having 16,833,532,232 and Slovenia having 29,394,072,462 obviously does not put the standing to 0%-100%
Dear Beloved Admins:
Here is the formula if you were ever wondering.
Iran Damage=A
Slovenia Damage=B
Total Damage=C (where C=A+B , just in case...)
Iran Side:
(A/C)*100= 36.41%
Slovenia Side:
(B/C)*100= 63.59%
Good luck using it...
You are welcome...
후원
progabeszgaladraelPajszeresPony of DarknessNikola RSNikola RSNikola RSNikola RSLackoaNemethTarsiSilenceBunnyLiuFightMasterednauOld LegendJacaScymeXMKDCitraMoN댓글 (22)
![](/public/upload/citizen/0.jpg)
The game is dead, don`t even bother explaining something to admins... They don`t care, deal with it.
![](/public/upload/citizen/9549.jpg)
Pretty much
![](/public/upload/citizen/67710.jpg)
I always wanted that correction good initiative
![](/public/upload/citizen/590.jpg)
о7 bro, but admins increasingly would still ![Sad](/public/game/smilies/2.gif)
![Sad](/public/game/smilies/2.gif)
![](/public/upload/citizen/62647.jpg)
Maybe its to there advantage to demoralize you in a battle The admins Hate you.
![](/public/upload/citizen/62647.jpg)
Mind if i link this article to the other article i am gona write?
![](/public/upload/citizen/9549.jpg)
Not at all, go ahead mate.
o/
![](/public/upload/citizen/21129.jpg)
Admin did not listen to any suggestions already 16 months ago.
![](/public/upload/citizen/74361.jpg)
Yeah, It would make more Sense than the 1bi dmg difference of current calculation... Voted
![](/public/upload/citizen/37814.jpg)
Good but unfortunately admins left this game
![Laugh](/public/game/smilies/3.gif)
![](/public/upload/citizen/2061.jpg)
serači kuš
![](/public/upload/citizen/14300.jpg)
the formula is like that if the procentage lead is based on how much dmg you will need to input into it
![Wink](/public/game/smilies/5.gif)
![](/public/upload/citizen/3020.jpg)
I was asked in last years the same at admins various times.
They aren t interested at that ![Sad](/public/game/smilies/2.gif)
![Sad](/public/game/smilies/2.gif)
![](/public/upload/citizen/19455.jpg)
They are already 2 years of wasted suggestions on the forum :/
![](/public/upload/citizen/3486.jpg)
HAHAHA
![](/public/upload/citizen/14043.jpg)
its about difference. if u have one bil difference there would be 100% if u have 250 mil difference there would be 25-75% if there wasn t any difference there is 50-50%
![](/public/upload/citizen/78256.jpg)
good explanation ![Smile](/public/game/smilies/1.gif)
![Smile](/public/game/smilies/1.gif)
![](/public/upload/citizen/9549.jpg)
I know JanGo.
But I think it is utterly idiotic...
![](/public/upload/citizen/28534.jpg)
Golika we dont care this some useless design update much better!
-I was sarcastic if you dont get it-
![Laugh](/public/game/smilies/3.gif)
![](/public/upload/citizen/4311.jpg)
I agree with your formula, but i think the actual one is better (But it need to update often, would be better if 50% bar = 5 MM)
The problem with the formul u tell is that the value for each percentage change each time someone hit. If there is 200 MM in whole battle then 1 % mean 2 MM damage and even a 49%/51% isn t that close. While in a battle with 10 MM a 49%/51% mean nothing (100 M damage). The fact is that u need to refresh the page to know the exact value with your formula too cause u don t really know if you are close or not.
To conclude fast, admin should keep this system with a larger value for each percent so we can see if we are 1,1 MM behind or 5 MM without refreshing the page. They should just remove the percentage and use the same bar with 1 = 100 M damage without any percent.
![](/public/upload/citizen/49426.jpg)
Dude you are true. I saw a battle where country A - country B =1000000000 (1 billion) and country A had 100%
![](/public/upload/citizen/75424.jpg)
Game is so dead that admins have left the game.. we are last postapocaliptic scavengers