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Nación Sudamericana

El Profesor - Весник од Argentina -

Објавено во Argentina - Првите чекори во еRevollution - 20 Jan 2016 04:19 - 17

WARNING: The administrators continue to work in the military module.
This formula is currently used, but may be modified.


Dmg = ceil(((Level*5)+Str)*(1+(Rank*0.05))*Weapon*NO)


ceil = makes it a round number
Level = your level
Str = your strenght
Rank = your rank
Weapon = depends on which weapon you are using, it uses that multiplier ( for example Q5 weapon is 2x , Q5 helicopters is 4x )
No = 10 % bonus



Source of information:  Erevollution official Skype

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Коментари (17)

votado!
Hard vote, thank you!
Buena presentación!!!!
ő7
V!
No? Que seria No?. No seria NE? jajaja "ceil = makes it a round number" esto no lo entendi.
@Tairef: Según la wiki Ciel es una función que sirve para eliminar los decimales y redondear un número, pasarlo de real a entero, se usa en programación x lo q dice ahí. Lo otro ni idea x q lo escribieron así.
Vote Smile
v
La formula me resulto correcta, hoy hice el calculo y pude despejar el valor de "rank" que para capitan me dio 170 o aproximado. Luego pase a rango a capitan* y con rank=180 me dio el mismo daño que informaba el juego luego de atacar. =D
V + sub for sub http://www.erevollution.com/en/article/1131
good
sub4sub http://www.erevollution.com/en/article/1211
interesante v+s
Bad formula, every new military rank gives jus +13 to damage per hit
I think it is: Damage = Strength*3.804185671 + Military Rank*0.00001637646486 Am I correct?
v