Publicado em Greece - Assuntos financeiros - 21 Jun 2016 12:59 - 7
Lets start
Εconomic model
1) Work as manager: To work as manager dont help the market, too many products are produced with "low" cost ( maybe is useful only at the beginning of the game)
2)"If you travel to a country that has all resources, you can use them for production in your companies." : The wars between countries are meaningless, you just travel...
3) Each player should have one organization, the companies will be there. The organization could travel around the world and make companies. Licenses will have meaning.
4) Players must not be able to send products to each other. ( money with a limit per day eg. 5 gold per day) The official organization of each country could send products ( to new players, to strong players). No more "black" market.
5) Economic skill: an old player produce the same with a new player...
Military model
1) As you rise your strength every day ( with the same quality at Workout area) the less progress will you have. The gap between a new and an old player should decreases. ( at the economic skill the same logic)
2) No reason to exist guns , heli, tanks: we could have one of them with bigger graduation between the qualities.
One more: Too many medals i am playing 7 days and i have 5!! :P :P
Thank u
Εconomic model
1) Work as manager: To work as manager dont help the market, too many products are produced with "low" cost ( maybe is useful only at the beginning of the game)
2)"If you travel to a country that has all resources, you can use them for production in your companies." : The wars between countries are meaningless, you just travel...
3) Each player should have one organization, the companies will be there. The organization could travel around the world and make companies. Licenses will have meaning.
4) Players must not be able to send products to each other. ( money with a limit per day eg. 5 gold per day) The official organization of each country could send products ( to new players, to strong players). No more "black" market.
5) Economic skill: an old player produce the same with a new player...
Military model
1) As you rise your strength every day ( with the same quality at Workout area) the less progress will you have. The gap between a new and an old player should decreases. ( at the economic skill the same logic)
2) No reason to exist guns , heli, tanks: we could have one of them with bigger graduation between the qualities.
One more: Too many medals i am playing 7 days and i have 5!! :P :P
Thank u
Patrocinador
AlexanderPistolevvooztrollinSoiiKyriakosKComentários (7)
The 2nd point is valid, iam thinking about it for a long time, also dont forget, that weapons trade is done by double donation...
1-nope
2-nope
3-maybe
4-nope
5-????
1-nope
2-yes
First of all...Welcome! Second of all, you ll get even more medals as you progress. But it keeps getting harder and harder; so don t worry about the medals. some of the points are actually good...like the first 1 and the 2s; however you need to reconsider the rest a little bit. Anyway, tnx for sharing your thoughts pal
Economy
1 I will not be surprized if an idea like this is the end of the game (I will probably leave anyway)
2 I supose I agree with this one
3 Defenatelly NO although one country org for each country must exist I consider the apsence of country orgs a serius bug
4 Defenatelly NO for items it will destroy Military Units now about money .....maybe
5 Worth to be considered
Military
1 Very bad idea already there is an unfair boost for newer players with the extra workouts
2 I find the this system a little strange myself maybe changing it (carefully) is an improvement
If you do not want so many medals I m sure you will find many other players willing to help you invest any excess gold you have.
Finally after less than a week to the game you already decided what is needed to improve it (arrogance?) I can see you prefer a more trading game (considering the changes you propose) I have no objection to that but there are also other strategies to play the game and for me ballance between the strategies is the key to success
welkome anyway