Publicado em Romania - Primeiros passos no eRevollution - 11 Aug 2024 23:03 - 21
Hi lads, its been few months since i wrote my last article. This one will be simple and short.
Over last few months as we have all noticed game has gone down to barely active, markets are almost dead, battles are boring and only few are playing game still very actively. While im every day here for few min, one thing that bothers me is fighting and i will tell you why.
One thing that has changed in game 4-5 months ago was ability to get Temp Hyper bars ( very good job there admin), and thats something i asked in previous articles, but lets get to problem.
My full energy is 29 000, that is 29 hits in battle. Multiplied by number of Hyper Bars , it can go in to 100's of clicks that you have to wait just to make next one, so its lots of time wasted staring at screen doing single click every few seconds.
Problem for me its just very boring , slow and not fun at all, especially to the fact that there is no important battles.
So in my case, over last few months i didnt even bother to fight.
Here is example of day 3136 (Sunday so last day in week)
And here are my hits over previous week
As it can be seen, have hardly fought at all.
Just from first screenshot we can see that i have potential to spend about 150 hits, use 15 000 weapons, and spend 25 000 Q3 food on average per day, that i just dont do, due to waste of time, and even events due to game state + this very very slow system for fight, its just makes me to largely ignore fighting.
All that have got me thinking... how many players here are like me???
Some might say, use warfare!
Its not an option, its not worth it for few Hyper bars in non-important battles, and doing so for 30 days would cost 90 000 cc , also in event where hit gives you chance 2-4%, warfare gives you practically 0 chance to get example lucky dice..
What i will suggest for admin is, ad new button in battle for player to use 2x , 3x, 4x, or 5x hits and in special event multiply chance for getting item by same amount.
Example " lucky dice" if basic chance is 3%, if player is select 3x hits (using 3000 energy) than chance for lucky dice should be 9% per click.
Now not to speed up game too much and make warfare useless, not everyone should have available all X buttons.
Example, i have 29 hits capacity, so i would divide that number by 8, than round it to smaller number.
29 / 8 = 3.625 rounded to smaller whole number would be 3x
So i would only have 1x, 2x, and 3x buttons available to select, player who for example has 17 hits capacity would have up to 2x button while player with 42 hits capacity , would have up to 5x buttons.
I dont think im only one who think that endless clicking is boring and change is needed.
What all this means is that every month that i dont fight i dont spend 750 000 Q3 food or 450 000 weapons.
Now, i m just wondering how many players like me is out there???
What i m sure is that if there is even 20% of people that are active but not fighting, it has huge impact on game economy .
So what do you guys think, is this good idea or bad???
Over last few months as we have all noticed game has gone down to barely active, markets are almost dead, battles are boring and only few are playing game still very actively. While im every day here for few min, one thing that bothers me is fighting and i will tell you why.
One thing that has changed in game 4-5 months ago was ability to get Temp Hyper bars ( very good job there admin), and thats something i asked in previous articles, but lets get to problem.
My full energy is 29 000, that is 29 hits in battle. Multiplied by number of Hyper Bars , it can go in to 100's of clicks that you have to wait just to make next one, so its lots of time wasted staring at screen doing single click every few seconds.
Problem for me its just very boring , slow and not fun at all, especially to the fact that there is no important battles.
So in my case, over last few months i didnt even bother to fight.
Here is example of day 3136 (Sunday so last day in week)
And here are my hits over previous week
As it can be seen, have hardly fought at all.
Just from first screenshot we can see that i have potential to spend about 150 hits, use 15 000 weapons, and spend 25 000 Q3 food on average per day, that i just dont do, due to waste of time, and even events due to game state + this very very slow system for fight, its just makes me to largely ignore fighting.
All that have got me thinking... how many players here are like me???
Some might say, use warfare!
Its not an option, its not worth it for few Hyper bars in non-important battles, and doing so for 30 days would cost 90 000 cc , also in event where hit gives you chance 2-4%, warfare gives you practically 0 chance to get example lucky dice..
What i will suggest for admin is, ad new button in battle for player to use 2x , 3x, 4x, or 5x hits and in special event multiply chance for getting item by same amount.
Example " lucky dice" if basic chance is 3%, if player is select 3x hits (using 3000 energy) than chance for lucky dice should be 9% per click.
Now not to speed up game too much and make warfare useless, not everyone should have available all X buttons.
Example, i have 29 hits capacity, so i would divide that number by 8, than round it to smaller number.
29 / 8 = 3.625 rounded to smaller whole number would be 3x
So i would only have 1x, 2x, and 3x buttons available to select, player who for example has 17 hits capacity would have up to 2x button while player with 42 hits capacity , would have up to 5x buttons.
I dont think im only one who think that endless clicking is boring and change is needed.
What all this means is that every month that i dont fight i dont spend 750 000 Q3 food or 450 000 weapons.
Now, i m just wondering how many players like me is out there???
What i m sure is that if there is even 20% of people that are active but not fighting, it has huge impact on game economy .
So what do you guys think, is this good idea or bad???
Patrocinador
galadraeltitzianoBeWinnermyrmid0nasalt puiBunnyLiuKame SenninKromionComentários (21)
Anything is better than current situation. When we open lucky dice rewards I get considerably older when I finish the process and all rewards are visible, so I don't know why every reward is presentet for so long
@Zvijer, that ofcourse is one thing where 5x roll dice in one click should be added. Game should be bit more fun and easy without stupid wait time for every click.
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"Example " lucky dice" if basic chance is 3%, if player is select 3x hits (using 3000 energy) than chance for lucky dice should be 9% per click."
3hits with 3% are not 1hit with 9% xD. But a button that will probably cost some cc depending on it being 1x/2x/3x/4x/5x would be nice
@He did it, 3 hits with chance of 3% getting reward is exactly same as 1 hit with 9%.
Example. If you have take 2 rolling dices, one with all just 6's, other regular , to roll 6 with first dice you need well 1 roll, but to get 6 with second dice, 1 out of 6 rolls will give you number 6. I dont know how to make it more simple . So 9% in example is to get single reward, not to get that reward 3 times.
Another major economy jumpstart would be if the stubborn admin would implement what I have told him in a ticket first time Epic battle was implemented.... and that is the treshold should be adjusted according to dmg in battles in the last 30-60-90 days, not like this. We will probably never have epic unles someone will make a farewell party and quit game after that...maybe not even then. Stupid decision, but hey, who am I to tell him what to to....he thinks the game is doing well, right? Yep
+ Zvijer, spot on, great suggestion, even most dmg in last 7 days, as epic battle wont break economy in game, but might make that fight more interesting.
If you are bored clicking away 29k... imagine how I feel. Btw, feed the cat
@alt, i can only imagine how much time big hitters need, especially every day doing same thing.. ..Thats why i think this update on that was needed . btw bunny is useless to me , only lvl 4-5
There ́s definitevely a lot of click to do
No Hyper bars. Immediately solves the problem of boring, endless click, click, click....
Very good idea. This clicking a few hundred or thousand times is annoying...
Good job !!!
@TopSecret 3% the first hit , the 2nd one is still 3% not 6% of getting one dice. If i remember correctly admin said some time ago this info i m saying. Gotta ask the "big boss" to make sure
@He did it, every hit is same chance , it doesnt increase or decrees, and in my example i used random number 3, while i think lucky dice is 2% it deesnt matter. Point is that if you use 3x energy, it should count as 3 hits with one click, and in example chance for reward should be 3x. I really dont know how to make it more simple, but trust me, my maths is good
Ill take some weapons
I feel that there still a miss in your topic. I would prefer to get three chance of 3% to get a dice from 3 simultaneous hits. Like that it’s still possible to get 3 dices
It wouldnt be case, so for example about random dice game if you spend 999 hits, at 3% chance you would get 30 of them on average. Now if you would use same 1000 hits at 3 hits in one go with chance of 9% you would have 333 treble hits, and 9% of that would be average of 30 dice gained. Exactly same. There would be no gain or loss in any of possible rewards, just it would speed up this endless boring clicking
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