Publicat in Norway - Socializare și divertisment - 10 Feb 2016 10:30 - 13
Hello lads and gals, today I will present a new idea for the game; cles! The purpose of
cles is to let people specialize more in a particular area, such as
fighting, working or buying.
So everytime you gain 3 levels, you get 1 cl point. These cl points can be used
to buy/upgrade cles. You can change your cl every 7 day. I have already
figured some cles, but feel free to comment your idea of a cl or a tweak
to an already existing cl.
The farmer: Gives you an additional 5% production bonus on food + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The blacksmith: Gives you an additional 5% production bonus on weapons + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The builder: Gives you an additional 5% production bonus on houses + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The warrior: Gives you an additional 1% more damage in battles. So if you do 100 damage every 10 energy you do 101 instead. This means 5050 damage in 500 energy.
Lvl 1: 1% (cost 1 point) Lvl 2: 3% (costs 3 points) Lvl 3: 5% (costs 5 points) Lvl 4: 8%
(costs 10 points)
The shopper: Can view and buy 100 items from whatever market each day, without any licenses.
Lvl 1: 100 items (cost 1 point) Lvl 2: 250 items (costs 3 points) Lvl 3: 500 items (costs 5 points) Lvl 4: 1000 items
(costs 10 points) (thanks to RAF904)
The seller: Can view and sell 100 items on whatever market each day, without any licenses.
Lvl 1: 100 items (cost 1 point) Lvl 2: 250 items (costs 3 points) Lvl 3: 500 items (costs 5 points) Lvl 4:
1000 items (costs 10 points) (thanks to RAF904)
The Shouter: The shouter makes you talk as much as you want in the chat.
Lvl 1: (costs 5 cl points)
The rester: Lets you recover energy every 5 minute and 50 second.
Lvl 1: 5m50sec (cost 1 point) Lvl: 2 5m30sec (costs 3 points) Lvl: 3 5m10sec (costs 5
points) Lvl: 4 5m (costs 10 points)
The sleeper: Lets you recover a total of 510 energy.
Lvl 1: 510energy (cost 1 point) Lvl 2: 520 energy (costs 3 points) Lvl 3: 530 energy
(costs 5 points) Lvl 4: 550 energy (costs 10 points).
The exchanger: Can view any monetary market, no matter location and can make 1 trade internationally each day.
Lvl 1: 1 trade (cost 1 point) Lvl 2: 2 trades (costs 3 points) Lvl 3: 3 trades (costs 5 points) Lvl 4: 4 trades (costs 10 points) (thanks to RAF904)
Sincerly Holzeri :3
cles is to let people specialize more in a particular area, such as
fighting, working or buying.
So everytime you gain 3 levels, you get 1 cl point. These cl points can be used
to buy/upgrade cles. You can change your cl every 7 day. I have already
figured some cles, but feel free to comment your idea of a cl or a tweak
to an already existing cl.
The farmer: Gives you an additional 5% production bonus on food + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The blacksmith: Gives you an additional 5% production bonus on weapons + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The builder: Gives you an additional 5% production bonus on houses + the bonus form your country of course!
Lvl 1: 5% (cost 1 point) Lvl 2: 10% (costs 3 points) Lvl 3: 15% (costs 5 points) Lvl 4:
20% (costs 10 points)
The warrior: Gives you an additional 1% more damage in battles. So if you do 100 damage every 10 energy you do 101 instead. This means 5050 damage in 500 energy.
Lvl 1: 1% (cost 1 point) Lvl 2: 3% (costs 3 points) Lvl 3: 5% (costs 5 points) Lvl 4: 8%
(costs 10 points)
The shopper: Can view and buy 100 items from whatever market each day, without any licenses.
Lvl 1: 100 items (cost 1 point) Lvl 2: 250 items (costs 3 points) Lvl 3: 500 items (costs 5 points) Lvl 4: 1000 items
(costs 10 points) (thanks to RAF904)
The seller: Can view and sell 100 items on whatever market each day, without any licenses.
Lvl 1: 100 items (cost 1 point) Lvl 2: 250 items (costs 3 points) Lvl 3: 500 items (costs 5 points) Lvl 4:
1000 items (costs 10 points) (thanks to RAF904)
The Shouter: The shouter makes you talk as much as you want in the chat.
Lvl 1: (costs 5 cl points)
The rester: Lets you recover energy every 5 minute and 50 second.
Lvl 1: 5m50sec (cost 1 point) Lvl: 2 5m30sec (costs 3 points) Lvl: 3 5m10sec (costs 5
points) Lvl: 4 5m (costs 10 points)
The sleeper: Lets you recover a total of 510 energy.
Lvl 1: 510energy (cost 1 point) Lvl 2: 520 energy (costs 3 points) Lvl 3: 530 energy
(costs 5 points) Lvl 4: 550 energy (costs 10 points).
The exchanger: Can view any monetary market, no matter location and can make 1 trade internationally each day.
Lvl 1: 1 trade (cost 1 point) Lvl 2: 2 trades (costs 3 points) Lvl 3: 3 trades (costs 5 points) Lvl 4: 4 trades (costs 10 points) (thanks to RAF904)
Sincerly Holzeri :3
Sustine
JackaComentarii (13)
![](/public/upload/citizen/4279.jpg)
First!
![](/public/upload/citizen/776.jpg)
"The shopper:..." would love to see how this one gets abused. Put a HUGE ammount of X resources (Q5 heli anyone?) at a ridiculous price. Tell your shopper buddy to buy it all. Have him give it back to you. Rinse and repeat.
The idea is good, but it has these little loopholes.
![](/public/upload/citizen/8642.jpg)
It is soo good, not!
![](/public/upload/citizen/776.jpg)
"The shopper:..." would love to see how this one gets abused. Put a HUGE ammount of X resources (Q5 heli anyone?) at a ridiculous price. Tell your shopper buddy to buy it all. Have him give it back to you. Rinse and repeat.
The idea is good, but it has these little loopholes.
![](/public/upload/citizen/7728.jpg)
Interesting point Genocidio, I hadn't thought about that. I will consider perhaps tweaking both the shopper and the seller, any suggestions?
![](/public/upload/citizen/776.jpg)
I was gonna say "perhaps it could be a % chance of success of getting more goods out of nowhere", but it's the same thing: it's simply gonna take more time.
Sincerely, I can't think of anything to prevent these two getting abused to the max. Too bad, they are interesting.
![](/public/upload/citizen/7728.jpg)
Yes, I see, however there are other classes that can be implemented ![Smile](/public/game/smilies/1.gif)
![Smile](/public/game/smilies/1.gif)
![](/public/upload/citizen/1165.jpg)
what about: seller: can offer +1 trade in any country (no matter of market license) per level... shopper can accept buy +1 offer per day from any market (no matter of location/market license) per level... the exchanger: can see any monetary market (no matter of location) and can make +1 per level per day on any MM...
![](/public/upload/citizen/7728.jpg)
Cool ideas, I will implement them, Raf904 ![Smile](/public/game/smilies/1.gif)
![Smile](/public/game/smilies/1.gif)
![](/public/upload/citizen/922.jpg)
All good but I am aginst
The Shouter: The shouter makes you talk as much as you want in the chat.
We have sub4sub spams enough
![](/public/upload/citizen/7728.jpg)
Leonzbloodz, I guess there could be chat modderators who could mute spammers if necassary ![Smile](/public/game/smilies/1.gif)
![Smile](/public/game/smilies/1.gif)