Yayınlanacağı yer Argentina - eRevollution da ilk adımlar - 20 Jan 2016 04:19 - 17
This formula is currently used, but may be modified.
ceil = makes it a round number
Level = your level
Str = your strenght
Rank = your rank
Weapon = depends on which weapon you are using, it uses that multiplier ( for example Q5 weapon is 2x , Q5 helicopters is 4x )
No = 10 % bonus
Source of information: Erevollution official Skype
Bağış
oskanamioskanamioskanamikefalo5Yorumlar (17)
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votado!
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Hard vote, thank you!
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Buena presentación!!!!
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ő7
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V!
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No? Que seria No?. No seria NE? jajaja
"ceil = makes it a round number" esto no lo entendi.
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@Tairef: Según la wiki Ciel es una función que sirve para eliminar los decimales y redondear un número, pasarlo de real a entero, se usa en programación x lo q dice ahí.
Lo otro ni idea x q lo escribieron así.
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Vote ![Smile](/public/game/smilies/1.gif)
![Smile](/public/game/smilies/1.gif)
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La formula me resulto correcta, hoy hice el calculo y pude despejar el valor de "rank" que para capitan me dio 170 o aproximado. Luego pase a rango a capitan* y con rank=180 me dio el mismo daño que informaba el juego luego de atacar. =D
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V + sub for sub http://www.erevollution.com/en/article/1131
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good
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sub4sub http://www.erevollution.com/en/article/1211
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interesante v+s
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Bad formula, every new military rank gives jus +13 to damage per hit
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I think it is: Damage = Strength*3.804185671 + Military Rank*0.00001637646486 Am I correct?