刊登在 Greece - 社交娛樂 - 17 Jan 2016 02:36 - 9
Following my article about the nessecity of ingame forums (that i really don't think any admin saw), I will make a few more suggestions
1) If you think about introducing weekly challenges, well, DON'T. We have to fight for friends and allies not rewards
2) If you think about introducing CO, well, DON'T. We have to fight for friends and allies not rewards. Any MU could be made for soldiers of fortune.
3) If you think about introducing EPIC and FULL scale battles, do it, as long as there is no pp (and no weekly chalenges to pick up pp). Else, don't
4) If you think about introducing ORGS for players. you are most welcome.
5) If you plan to fix the economy, you are most welcome.
More ideas to come, especially battles, in following days
1) If you think about introducing weekly challenges, well, DON'T. We have to fight for friends and allies not rewards
2) If you think about introducing CO, well, DON'T. We have to fight for friends and allies not rewards. Any MU could be made for soldiers of fortune.
3) If you think about introducing EPIC and FULL scale battles, do it, as long as there is no pp (and no weekly chalenges to pick up pp). Else, don't
4) If you think about introducing ORGS for players. you are most welcome.
5) If you plan to fix the economy, you are most welcome.
More ideas to come, especially battles, in following days
贊助
評論 (9)
Hey Eddie, sup?
Totally agree with ya... Some weekly events would not kill anyone...
We need divisions in the MU too...
A game without ORGs encourages the government corruption...
divisions, IF battle planning remains like this, should be calculated depending on hit with Q0 gun. Not strength only, not xp, not rank.
Division not only in the war... But in the MU too...
Divisions based on strength
Division not only in the war... But in the MU too...
Divisions based on strength
too many ideas from a too beatiful head ...im feeling horny
@pao 13
Are you wet? Cuz I am!
wet like mississippi