Опубліковано в державі Denmark - Перші кроки в eRevollution - 10 Feb 2018 13:40 - 26
Hello Reader
Welcome to another edition of my articles, this time i will explain the DAMAGE CALCULATION FORMULA of eRevollution, so lets get started
The damage formula is dmg = ceil(((lvl x 5)+str/int) x (1+(rank x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So first the simple explanation of attribute used in formula.
lvl = your current experience level into the game
str = your strength into the game (for military/land)
int = your intelligence into the game (for naval)
rank = your military or naval rank
weapon = your weapon power
equipment = your equipment power (naval or military)
booster = your damage booster power
natural enemy = your natural enemy (if proposed by your country and approved)
missile = your missile power
hits = your number of hits to calculate the final output
ceil = to roundup the final output
So lets take a look into the formula once again and lets separate it into two portions to make it easy for everyone
dmg = ceil (((lvl x 5)+str/int) x (1+(rank x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So you see i divided the formula into two colors to make it identical and easy, now i will take an example of my own profile to calculate the damage with complete explanation.
My profile screen shot with proper marking.
So lets began .... and place the numbers into the formula, now remember above i divided formula into two for a reason so lets take the first part and start filling according to my profile military attributes. (NOTE: We will use Military rank and strength for example)
dmg = ceil (((110 x 5)+22065.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
Explanation: All numbers input against there attribute except Military Rank where i place 68 where you can see SF Captain** on my profile. So where did i get this number right? All Military or Naval rank has numbers and can be found there --> http://wiki.erevgame.com/index.php?title=Military_rank you will place your military rank number accordingly .. easy peasy :) so lets continue step by step and each bracket in one step so we all get the proper idea what we are doing, so first bracket which is (110 x5) and then move forward and will highlight results in bold and color
dmg = ceil (((550)+22065.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(3.4)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (4.4) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((99508.5) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So there we are, we have calculated the first part of the formula and now we know that 99508.5 is my per hit damage without any weapon or equipment or booster or NE :) So now we move to second part of the formula
Again i will take my equipment stats as an example for this and as we are doing military damage calculation we will see my gloves stats to get this, we will also take Q5 helicopters fire power + Q5 booster + Natural Enemy damage. So below is the screen shot of my equipment (gloves) fire power.
dmg = ceil ((99508.5) x (1 + 3.0 + 0.4) x (1.5+1.1) + NIL) x hits
Explanation: 1 is constant into the formula 3.0 is Q5 helicopter firepower (If you are not using any weapons your will always put NIL against weapons) and 0.4 is my equipment (gloves) fire power and if you are not using any equipment you will place it NIL.
Now if you go to the erevollution wiki you will find Q5 booster fire power = 0.5 however i put 1.5 into the formula why is that? if you scroll down on that wiki link you will find out the default fire power is always 1 so it is 1+0.5 = 1.5 for Q5 booster and same goes accordingly for others.
In case there is no Natural Enemy Law p in your country or it is pending it will 1.0 and if you are hitting for others rather than your CS country it will be NIL
If you are fighting to defend RW in occupied region by your country you will always put 1.1 in NE.
And we are not calculating missile so its NIL already.
dmg = ceil ((99508.5) x (1 + 3.0 + 0.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (2.6) + NIL) x hits
I will remove NIL so it will be clean :)
dmg = ceil ((99508.5) x (4.4) x (2.6)) x hits
So we had calculate the numbers into the second part of formula now its time to get the out put results
dmg = ceil ((99508.5) x (4.4) x (2.6)) x hits
dmg = ceil ((437837.4) x (2.6)) x hits
dmg = ceil ((437837.4) x (2.6)) x hits
dmg = ceil (1138377.24) x hits
Remember ceil attribute explanation above? yes to round up the numbers so it will be ...
dmg = (1138378) x hits
So now we know that my per hit damage is 1138378 with Q5 helicopters + Q5 booster + Q4 gloves + NE law. Now we have come to the last stage of calculating the hits into the formula ;) We all know that now there is 20 hits per click by default, so we will do 20 hits to conclude this.
dmg = (1138378) x 20
dmg = 227676560
BINGO!!! There you go!
IMPORTANT NOTE
Please join us on our unofficial eRevollution server on DISCORD: https://discord.gg/vtdfEeK
Thats All For Today
Regards
St0L3n
Proud eRevollution Citizen
Welcome to another edition of my articles, this time i will explain the DAMAGE CALCULATION FORMULA of eRevollution, so lets get started
The damage formula is dmg = ceil(((lvl x 5)+str/int) x (1+(rank x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So first the simple explanation of attribute used in formula.
lvl = your current experience level into the game
str = your strength into the game (for military/land)
int = your intelligence into the game (for naval)
rank = your military or naval rank
weapon = your weapon power
equipment = your equipment power (naval or military)
booster = your damage booster power
natural enemy = your natural enemy (if proposed by your country and approved)
missile = your missile power
hits = your number of hits to calculate the final output
ceil = to roundup the final output
So lets take a look into the formula once again and lets separate it into two portions to make it easy for everyone
dmg = ceil (((lvl x 5)+str/int) x (1+(rank x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So you see i divided the formula into two colors to make it identical and easy, now i will take an example of my own profile to calculate the damage with complete explanation.
My profile screen shot with proper marking.
So lets began .... and place the numbers into the formula, now remember above i divided formula into two for a reason so lets take the first part and start filling according to my profile military attributes. (NOTE: We will use Military rank and strength for example)
dmg = ceil (((110 x 5)+22065.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
Explanation: All numbers input against there attribute except Military Rank where i place 68 where you can see SF Captain** on my profile. So where did i get this number right? All Military or Naval rank has numbers and can be found there --> http://wiki.erevgame.com/index.php?title=Military_rank you will place your military rank number accordingly .. easy peasy :) so lets continue step by step and each bracket in one step so we all get the proper idea what we are doing, so first bracket which is (110 x5) and then move forward and will highlight results in bold and color
dmg = ceil (((550)+22065.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(68 x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (1+(3.4)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((22615.5) x (4.4) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
dmg = ceil (((99508.5) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits
So there we are, we have calculated the first part of the formula and now we know that 99508.5 is my per hit damage without any weapon or equipment or booster or NE :) So now we move to second part of the formula
Again i will take my equipment stats as an example for this and as we are doing military damage calculation we will see my gloves stats to get this, we will also take Q5 helicopters fire power + Q5 booster + Natural Enemy damage. So below is the screen shot of my equipment (gloves) fire power.
dmg = ceil ((99508.5) x (1 + 3.0 + 0.4) x (1.5+1.1) + NIL) x hits
Explanation: 1 is constant into the formula 3.0 is Q5 helicopter firepower (If you are not using any weapons your will always put NIL against weapons) and 0.4 is my equipment (gloves) fire power and if you are not using any equipment you will place it NIL.
Now if you go to the erevollution wiki you will find Q5 booster fire power = 0.5 however i put 1.5 into the formula why is that? if you scroll down on that wiki link you will find out the default fire power is always 1 so it is 1+0.5 = 1.5 for Q5 booster and same goes accordingly for others.
In case there is no Natural Enemy Law p in your country or it is pending it will 1.0 and if you are hitting for others rather than your CS country it will be NIL
If you are fighting to defend RW in occupied region by your country you will always put 1.1 in NE.
And we are not calculating missile so its NIL already.
dmg = ceil ((99508.5) x (1 + 3.0 + 0.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (1.5+1.1) + NIL) x hits
dmg = ceil ((99508.5) x (4.4) x (2.6) + NIL) x hits
I will remove NIL so it will be clean :)
dmg = ceil ((99508.5) x (4.4) x (2.6)) x hits
So we had calculate the numbers into the second part of formula now its time to get the out put results
dmg = ceil ((99508.5) x (4.4) x (2.6)) x hits
dmg = ceil ((437837.4) x (2.6)) x hits
dmg = ceil ((437837.4) x (2.6)) x hits
dmg = ceil (1138377.24) x hits
Remember ceil attribute explanation above? yes to round up the numbers so it will be ...
dmg = (1138378) x hits
So now we know that my per hit damage is 1138378 with Q5 helicopters + Q5 booster + Q4 gloves + NE law. Now we have come to the last stage of calculating the hits into the formula ;) We all know that now there is 20 hits per click by default, so we will do 20 hits to conclude this.
dmg = (1138378) x 20
dmg = 227676560
BINGO!!! There you go!
I hope you will find this article useful. Please subscribe to my newspaper to appreciate the time and hard work Thank you
IMPORTANT NOTE
Please join us on our unofficial eRevollution server on DISCORD: https://discord.gg/vtdfEeK
Thats All For Today
Regards
St0L3n
Proud eRevollution Citizen
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Bravo !!!
Great job. 👍
usefull
This is click bait... This article is NOT brief! Fake news!!!
great text o/
LOL Ancestral
GJ
Nice one 😁
v
V/s
nice
v
Good job! Now i m gonna put formula in excel/spreadsheet so i can use it easily
Glad i can help Cooi good luck o7
Njob
Good, Better write (or) instead (/) (which means divide) http://prntscr.com/id5sbq
agreed / is used for divide however we can use only one of those attribute at one time so it is fine.
Voted, Nice Work!
nice it will be helpful for us
Good work bro
THIS is great. Thanks
ingiliççe but nice. faleminderit shok